![]() ![]() The Savage Corpser is an arachnid-like creature that looks like a huge, scaly hand and can decimate fortifications and human characters with just a few hits. Not content simply to leave you with the cannon fodder of the locust army, Epic has thrown in a few surprises. It wouldn’t be much of a stretch to say that going medieval on someone is definitely within your reach. It's going to take more than a boot to smash this bug.Ī few of the highlights include Boomers with their ersatz rocket launchers and the Maulers with their giant shields and intimidatingly lethal flails. While scurrying across the map and detonating in some unsuspecting human’s face can be immensely satisfying, the real fun comes after the first wave or two, when you’ve finally unlocked the other characters. At first you can only buy the basics – the bug-like kamikaze Tickers, the ape-like Wretches, etc. You still get in-game money for your actions, but instead of buying fortifications you’re buying creatures to control. In a complete reversal of Horde, you’re now in the…umm…shoes…of the locust horde rather than the humans. ![]() If you’re tired of games and modes that inundate you with a tidal wave of enemies to fight off, then maybe Horde 2.0 isn’t your thing. The Berserker cares not for your petty razor wire. I won’t spoil anything, but don’t even bother trying to solo one of these, and don’t waste your time with fortifications. But that was nothing compared to the twentieth wave, where we were greeted by not one, but two Berserkers. Not sure what to expect, my comrades and I were quickly treated to the site of a giant, tyrannosaurian Brumak firing off chain guns and rockets across the entire map. The real fun starts at the tenth wave with the first “boss match”. There are scurrying Tickers, the ubiquitous humanoid drones and maybe a few wayward Wretches. ![]() The first few waves are the usual fare of cannon fodder in terms of enemies. What’s really exciting about Horde 2.0 is just how quickly the difficulty – and consequently, the terror – escalates. Players can buy all these fortifications, including more weapons and ammunition, by killing enemies and gaining in-game cash. There are also turrets and the new silverback, which is basically a walking mech-suit. You can build decoys that distract incoming enemy fire. There’s spiked barriers that over time can be upgraded to razor wire and eventually laser fences. Players in Horde 2.0 are doing some serious fortifications. This isn’t Call of Duty, and we’re not just repairing wooden boards on windows and doors. Ironically enough, they did this by dialing up the tower defense aspects. Gears of War 3 has made Horde feel a lot more tense – a lot more like a horror movie. ![]() Although the enemies changed from wave to wave, including tense boss waves, the weapons didn’t and after fifty waves you might find yourself nodding off between active reloads. As a whole, it was more similar to a Call of Duty zombie match than it was to anything in Left 4 Dead. Sit too long in one spot and you might find yourself quickly overrun and out of ammunition. Leave your teammates to die and they wouldn’t be there to save you when you needed it later. A heavy emphasis was placed on strategy and teamwork. Having a massive shield is never a bad thing.įor those unfamiliar with the concept, Gears of War 2 was the first in the series to feature a Horde mode, wherein a player and up to four other friends could pick a map and battle wave after wave of enemies. ![]()
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